THE DEATH CHANTER BEHOLD HIS CRESCENDO BULLETS!
Granger guide: Best build, skills, emblem, combos
A bard and demon hunter wrapped in one. Meanwhile sharpshooter Granger wanders the Dawnlands armed with a violin that’s as deadly as it is musical.Marksman Granger wanders the Land of Dawn with a violin that is as deadly as it is musical.
In this guide, we will dive deeper into his abilities, strategies, and the best build to maximize his potential.
Passive – Caprice
Granger can reload his gun with up to a certain number of bullets at a time.
Then, the last bullet deals fatal damage. Granger’s basic attacks deal additional physical damage, and he gains a percentage of attack speed from equipment or badges.
Also, Granger’s basic attacks deal 50(+110% total physical attack) (physical damage), but he only gains 40% of the total bonus attack speed.
Granger’s Basic Attack deals 50( +110% Total Physical Attack) (Physical Damage), but he only gains 40% of his total extra Attack Speed.
This can give him an edge in sustained fights where other heroes might run out of mana. The ability works hand in hand with his first skill, Rhapsody.
1.First Skill – Rhapsody
Granger fills his gun with all bullets and shoots them forward. Each bullet deals Physical Damage.
Dealing 35( +70% Total Physical Attack) (Physical Damage) with each shot (deals 120 extra damage against Creeps).
This skill is a powerful poke ability. Use it to harass enemy laners from a distance, and clear minion waves. Max this skill first. The higher the level of this ability, the faster you will impact fights with your damage.
2.Second Skill – Rondo
Granger blinks in the designated direction, and his next Basic Attacks deal extra Damage for a duration and deals extra 25% of damage in 5s.
This makes Granger highly mobile, allowing him to reposition during team fights or escape when necessary.
Offensively, this skill makes it easier for you to land Rhapsody. Manually cast it in the direction of your target.
Defensively, time your skill usage. Often, enemies will try to force you to use the ability since it is the hero’s only mobility skill.
3.Ultimate – Death Sonata
Granger transforms his violin into a super cannon and fills it with every bullet. He then shoots Super Bullets forward at a time. The Super Bullet ignores minions along the way and only hits enemy heroes and creeps.
Super Bullets will explode upon hitting the first enemy hero or creep, dealing Physical Damage to enemies nearby, and slowing the enemies hit.
Dealing (Physical Damage) equal to 80( +70% Total Physical Attack) plus 12% of the target’s lost HP to enemies in the area and slowing them by 80%.
Each time Granger shoots a Super Bullet, he can move to another location. When Death Sonata ends, the cooldown of this skill will be reduced for every remaining Super Bullet.
This is a skill shot, so it will take time to master. It is better to cast it manually so that you get a better sense of its range and damage effects.
It is an effective finishing ability and able to reach enemies at long distances. Activate it when you see an enemy with a low HP bar to secure the kill.
Granger goes in the direction where your joystick is pointed upon activation of this ultimate. It can be used to maintain distance against enemy heroes while dealing damage.
Recommended battle spell:
When playing as a gold laner, Purify is the best battle spell option. This allows you to break free from most crowd-control spells of the enemy, giving you time to back off or reengage.
If you want to play more aggressively, choose Flicker as an alternative. It will allow you to be in a better position to land Rhapsody and Death Sonata.
If you are playing as a jungler for your squad, Retribution is the obvious choice.
In Granger’s case, the Ice Retribution is the best blessing. This allows you to steal movement speed from your target depending on your level for several seconds, making you agile while slowing them down.
This means that you will have an easier time landing your skill shots as you’ll be more mobile than the enemy hero inflicted with the spell.
Recommended emblem:
Take Rupture as your first-tier talent. This will allow for a better early game as the bonus adaptive penetration will help you deal more damage to enemy heroes and creeps, as well as clear jungle camps faster.
Seasoned Hunter is the perfect second-tier talent as it will boost your chances of securing objectives. As jungle Granger, you must get a good early game to maximize your mid-game power spike.
Finally, take Quantum Charge as your main talent. Each time you hit the enemy with a Basic Attack, you receive a Movement Speed bonus which will help you either chase or back away from engagements.
More than the mobility, you will also benefit from the HP restoration, ensuring that you will have more uptime in fights.
The best build for Granger:
1.Tough Boots
2.Hunter Strike
3.Endless Battle
4.Malefic Roar
5.Bruteforce Breastplate
6.Sea Halberd
Timing your ultimate well for when enemies are grouped or low on health can help you secure kills more easily and impact fights.
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THE DEATH CHANTER IS BEST TO DESCRIBE GRANGER
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